HoboJoeDev
Offline
Minecraft systems + server infrastructure

I build game systems and the infrastructure behind them.

Gameplay mechanics, Skript systems, and stable multiplayer backend operations.

Overview

About + Focus

I build gameplay features players actually use, then handle the infrastructure that keeps them online.

Gameplay Systems Development

Custom mechanics, Skript workflows, and server features built around progression, balance, and replay value.

Server Topology

Separate lobby, survival, and utility nodes behind one proxy so updates and issues stay isolated.

Gameplay Runtime Engineering

I build and iterate gameplay systems quickly using Skript and config-driven workflows.

Multiplayer Platform Architecture

Velocity routing, segmented backend nodes, and practical infrastructure that handles real player load.

Operational Reliability

Backups, monitoring, and recovery plans are built in from day one, not added later.

Homelab Runtime

My lab environment for testing, breaking, and hardening changes before they hit live servers.

  • Proxmox cluster
  • Ubuntu host nodes
  • Pterodactyl runtime containers
  • Velocity proxy layer
  • Automated backups and monitoring

This is where I validate gameplay and infrastructure updates before rolling them into production.

Stack

Core Stack

Tools I use daily to build multiplayer features and keep servers stable under real traffic.

HTML
CSS
JavaScript
TypeScript
Skript
ItemsAdder
Nexo
Resource Packs
Hytale
Python
Velocity
Paper
Spigot
DNS
Services

What I Build

I help teams build gameplay systems and the infrastructure that keeps those systems reliable in production.

Gameplay Systems

Progression loops, events, and server-side mechanics built for long-term multiplayer gameplay.

Multiplayer Feature Development

Feature rollouts and balancing passes based on how players actually use the server.

ItemsAdder + Nexo Assets

Custom items and assets integrated into drops, shops, progression, and core gameplay systems.

Minecraft Server Configuration

Config-first plugin and server setup so behavior stays consistent and easy to maintain.

Velocity routing and backend isolation that keeps traffic organized and reduces cross-node issues.

Monitoring + Recovery

Health checks, alerts, backups, and recovery steps so downtime stays short when problems happen.

Projects

Active Projects

Projects I'm actively building and maintaining right now.

Infrastructure Flow Diagram

How a player connection moves through the SugarSMP stack today.

flowchart LR

A[Player Client] --> B[SugarSMP]
B --> C[Playit Tunnel Ingress]
C --> D[Public IPv4 Endpoint]
D --> E[Ubuntu Physical Host]
E --> F[Pterodactyl Node Runtime]
F --> G[Velocity Proxy Container]
G --> H["Lobby Container
Internal IP Route"] G --> I["Survival Container
Internal IP Route"] G --> J[Future Backend Containers] classDef outer fill:#0f172a,stroke:#38bdf8,stroke-width:1.5px,color:#e0f2fe; classDef infra fill:#1e1b4b,stroke:#8b5cf6,stroke-width:1.5px,color:#f5f3ff; classDef host fill:#052e2b,stroke:#10b981,stroke-width:1.5px,color:#ecfeff; classDef game fill:#111827,stroke:#c084fc,stroke-width:1.5px,color:#faf5ff; class A,B,C,D outer; class E,F host; class G,H,I,J game;

Runtime path: Player client -> SugarSMP -> Playit ingress -> Public endpoint -> Ubuntu host -> Pterodactyl node -> Velocity proxy -> Lobby and survival containers.

SugarSMP

Minecraft survival multiplayer server

A live survival server focused on fair progression, fun gameplay loops, and dependable performance.

Sunset Studios

Game development and resource studio

A space for shared systems, assets, and production workflows across multiplayer projects.

HyEarth

Hytale worldbuilding project

A long-term worldbuilding project focused on large maps, progression ideas, and multiplayer design.

Operating Model

System Philosophy

If I can't monitor it, recover it, and trust it under load, it's not ready for players.

Stability Before Features

I'd rather ship one stable feature than five that break under pressure.

Measure Everything

I use logs, metrics, and real player behavior to decide what to fix next.

Recover Fast

Backups and rollback paths are part of the build, not an afterthought.

Contact

Let's build something real

If you need help with gameplay systems, server setup, or infrastructure cleanup, reach out.

Need someone who can handle both gameplay and backend?

I can help with mechanics, Skript systems, and the infrastructure behind them from build to live ops.

Email Me